![]() ![]() Increased the priority of enemy footsteps to ensure the sounds play even in heavy combat situations. Increased the volume of close proximity enemy footsteps for all Legends. If it is still bothersome we will remove it in a later patch. Lowered the volume of Wraith's ambient kunai knife sound for those who are sensitive to the sound. Lowered the master volume of all sounds during the character select screen through the end of the drop sequence. Lowered impact on data loading through code and content changes to improve potential dropout issues. Improved audio engine to be around 30% more CPU efficient, lessening the chance of distortion or dropouts. Below are the notes of improvements we’ve included in today’s patch and we’re continuing to work on future improvements. We will continue to monitor mix issues and address them as necessary. We have also addressed some of the other mix issues with the game, including increasing the volume of close proximity enemy footsteps and lowering the overall volume of the game from the character select screen to the end of the drop sequence. We have made improvements both in our code and with our content that will hopefully fix these issues for many players, and for others, at least lower the amount and length of time they encounter audio issues. One of our biggest issues to tackle was improving the audio performance to address issues reported of sounds dropping out, sounds missing for extended time, or distortion for a period of time. ![]()
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